It has been a whirlwind time here at home over the past few weeks but things finally seem to have settled down. I have been developing some game play mechanics to make the rules feel more familiar to Division players who may pick up these rules.
First off is the level cap, agents may be developed up to level 30. This means that after level 30 a player may not put anymore improvements into the agents stat line, improve abilities or gain new abilities. After level 30 players will have to obtain better gear for their agents in order to improve them.
Here is a video to briefly explain and visually show you:
I had finally got my first and main character in game to 30 level. Usually at level 30 you have either completed or are very close to being done the more linear campaign. When the campaign is finished the story continues with various missions and incursions which the player can avoid doing if they wish. The focus changes to getting better gear and getting a set that works for your play style. In a way you do roam freer and have more choice as to where to go next .
I will post more as it develops.
I have been having to deal with a few sick children around here which has limited my time for game design work. I have managed to gain some insight from playing The Division on my PS4 however which has made me reconsider some design aspects.
I am going to do my best to have a high focus on the gear in the game, The Division is at high levels a very serious affair. I group with some guys who had lv 256 gear and I was only level 27. The best I could do was cause a diversion or resuscitate downed team mates, my weapons were doing pitiful amounts of damage. So as a result for the miniatures game the maximum limits for stats will be higher as will weapon and equipment bonuses. N.P.C’s will be adjusted for level to remain a challenge for players as well.
This past Saturday I managed to get out to Broadsword III in Hamilton, I didn’t stay too long but I did manage to chat with the guys at 6 Squared Studios and met up with an old military friend whom I hadn’t seen in 20 some odd years. I am looking forward to next year and hopefully I can run a game.
I have another video up on the Youtube page. I discuss briefly the terrain and miniatures I plan to use. You can see it here: youtube
I will be at Broadsword 3 this weekend in Hamilton, my old stomping ground. I hope to talk with Six Squared Studios about some MDF terrain ideas I have floating around in my head.
This will be another brief entry this week but I hope to report again sooner with how Broadsword turned out and more info.